ThingML: A Generative Approach to Engineer Heterogeneous and Distributed Systems
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Accepted version
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http://hdl.handle.net/11250/2484024Utgivelsesdato
2017Metadata
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Originalversjon
2017 IEEE International Conference on Software Architecture Workshops (ICSAW 2017), Gothenburg, Sweden, 5-7 April 2017, 4Sammendrag
Cyber Physical Systems (CPS) typically rely on a highly heterogeneous interconnection of platforms and devices offering a diversity of complementary capabilities: from cloud server with their virtually unlimited resources to tiny microcontrollers supporting the connection to the physical world. This tutorial presents ThingML, a tool-supported Model-Driven Software Engineering (MDSE) approach targeting the heterogeneity and distribution challenges associated with the development of CPS. ThingML is based on a domain specific modelling languages integrating state-of-the-art concepts for modeling distributed systems, and comes with a set of compilers targeting a large set of platforms and communication protocols. ThingML has been iteratively elaborated over the past years based on a set of experiences and projects aiming at applying the state of the art in MDSE in practical contexts and with different industry partners.