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dc.contributor.authorPetersen, Sobah Abbas
dc.contributor.authorOliveira, Manuel
dc.contributor.authorHestetun, Kristin
dc.contributor.authorSørensen, Anette Østbø
dc.date.accessioned2021-10-11T13:06:42Z
dc.date.available2021-10-11T13:06:42Z
dc.date.created2019-09-25T13:38:02Z
dc.date.issued2019
dc.identifier.citationINTERNATIONAL JOURNAL OF SERIOUS GAMES. 2019, 6 (3), 81-99.en_US
dc.identifier.issn2384-8766
dc.identifier.urihttps://hdl.handle.net/11250/2789067
dc.description.abstractGames have long been considered as a means to support effective learning, motivate learners and accelerate their learning. Several successful studies using game-based learning are reported in the literature. However, there appears to be a research gap on systematically evaluating accelerated learning in game environments. The main research question we address in this paper is how can we evaluate accelerated learning in game-based learning environments? The main contribution of this paper will be a framework for evaluating accelerated learning in games (ALF). We will illustrate the use of this framework by describing studies conducted in the Norwegian industrial project ALTT (Accelerate Learning Through Technology), aimed at capacity building in the aluminium industry, where we have co-designed a game for accelerating learning about the electrolysis process for extracting aluminium and heat balance in the aluminium production cells.en_US
dc.language.isoengen_US
dc.publisherSerious Games Societyen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.subjectAccelerated Learningen_US
dc.subjectGame-based learningen_US
dc.subjectCognitive Skillsen_US
dc.subjectWorkplace Learningen_US
dc.titleALF - a Framework for Evaluating Accelerated Learning in Industryen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holderCopyright (c) 2019 Sobah Abbas Petersen, Manuel Oliveira, Kristin Hestetun, Anette Østbø Sørensen Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.en_US
dc.source.pagenumber81-99en_US
dc.source.volume6en_US
dc.source.journalINTERNATIONAL JOURNAL OF SERIOUS GAMESen_US
dc.source.issue3en_US
dc.identifier.doihttps://doi.org/10.17083/ijsg.v6i3.314
dc.identifier.cristin1728914
cristin.unitcode7401,90,0,0
cristin.unitnameSINTEF Digital
cristin.ispublishedfalse
cristin.fulltextoriginal
cristin.qualitycode1


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal