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dc.contributor.authorPetersen, Sobah Abbas
dc.contributor.authorDahl, Tone Lise
dc.contributor.authorSeim, Eva Amdahl
dc.contributor.authorSkogen, Martha Rice
dc.date.accessioned2022-05-06T12:26:25Z
dc.date.available2022-05-06T12:26:25Z
dc.date.created2021-11-14T14:12:32Z
dc.date.issued2021
dc.identifier.citationNOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologi. 2021, (2). https://ojs.bibsys.no/index.php/NIK/article/view/951en_US
dc.identifier.issn1892-0748
dc.identifier.urihttps://hdl.handle.net/11250/2994596
dc.description.abstractLearning and innovation are central to organisations’ development. Insights and innovative ideas occur to individuals. However, learning in organisations takes place at several levels which include individuals, groups, and the organisation itself. Thus, there is a need to enhance the transfer of insights, ideas, and concerns from individuals to groups and to the organisation. This paper explores the role of in-house crowdsourcing and the design of interactive technologies for organisational learning. We build upon our earlier work on the use of interactive technologies for organisational learning. The main research contribution of this work is the conceptualisation of in-house crowdsourcing scenarios to support the design and development of interactive technologies for organisational learning.en_US
dc.language.isoengen_US
dc.relation.urihttps://ojs.bibsys.no/index.php/NIK/article/view/951
dc.titleEnhancing Learning and Collaboration in Organisations through In-house Crowdsourcingen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber14en_US
dc.source.journalNOKOBIT - Norsk konferanse for organisasjoners bruk av informasjonsteknologien_US
dc.source.issue2en_US
dc.identifier.cristin1954341
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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