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dc.contributor.authorBoletsis, Costas
dc.contributor.authorKongsvik, Stian
dc.date.accessioned2020-02-06T12:26:21Z
dc.date.available2020-02-06T12:26:21Z
dc.date.created2019-10-19T22:27:18Z
dc.date.issued2019
dc.identifier.citationInternational Journal of Virtual Reality (IJVR). 2019, 19 (3), .nb_NO
dc.identifier.issn1081-1451
dc.identifier.urihttp://hdl.handle.net/11250/2640039
dc.description.abstractExisting consumer VR systems support text input using handheld controllers in combination with virtual keyboards and many designers have attempted to build on these widely used techniques. However, information on current and well-established VR text-input techniques is lacking. In this work, we conduct a comparative empirical evaluation of four controller-based VR text-input techniques, namely, raycasting, drum-like keyboard, head-directed input, and split keyboard. We focus on their text-entry rate and accuracy, usability, and user experience. Twenty-two participants evaluated the techniques by completing a typing session, answering usability and user-experience questionnaires, and participating in a semi-structured interview. The drum-like keyboard and the raycasting techniques stood out, achieving good usability scores, positive experiential feedback, satisfactory text-entry rates, and moderate error rates that can be reduced in future studies. The specific documented usability and experiential characteristics of the techniques are presented and discussed herein.nb_NO
dc.language.isoengnb_NO
dc.publisherIJVRnb_NO
dc.relation.urihttps://ijvr.eu/article/view/2917
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectVirtual Realitynb_NO
dc.subjectText inputnb_NO
dc.subjectVirtual environmentsnb_NO
dc.subjectUser experiencenb_NO
dc.titleController-based Text-input Techniques for Virtual Reality: An Empirical Comparisonnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionpublishedVersionnb_NO
dc.rights.holderThis work is licensed under a Creative Commons Attribution 4.0 International Licensenb_NO
dc.source.pagenumber15nb_NO
dc.source.volume19nb_NO
dc.source.journalInternational Journal of Virtual Reality (IJVR)nb_NO
dc.source.issue3nb_NO
dc.identifier.doi10.20870/IJVR.2019.19.3.2917
dc.identifier.cristin1738666
dc.relation.projectNorges forskningsråd: 203432nb_NO
cristin.unitcode7401,90,12,0
cristin.unitnameSoftware and Service Innovation
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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