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dc.contributor.authorBoletsis, Costas
dc.contributor.authorKarahasanovic, Amela
dc.contributor.authorFjuk, Annita
dc.date.accessioned2017-10-24T06:10:45Z
dc.date.available2017-10-24T06:10:45Z
dc.date.created2017-06-11T23:28:11Z
dc.date.issued2017
dc.identifier.citationLecture Notes in Computer Science. 2017, 10324, 279-288nb_NO
dc.identifier.isbn978-3-319-60921-8
dc.identifier.urihttp://hdl.handle.net/11250/2461533
dc.description.abstractThe paper describes our ongoing work on a new prototyping method for service design, Virtual Bodystorming. Virtual Bodystorming utilizes Virtual Reality (VR) and enables the user to role-play the service scenario in a fully immersive and collaborative VR environment. In this environment, various service-related areas and objects can be recreated with 3D graphics, while distant service users, providers, designers, and facilitators can communicate and collaborate. Virtual Bodystorming aims to minimize the gap between the actual service environment and its prototype by contributing to the development of fully immersive and highly-engaging service simulations. To illustrate the practical implementation of Virtual Bodystorming, we describe its main characteristics and present a first prototype version of the method. The method was evaluated by three experienced service designers, who highlighted the strengths of Virtual Bodystorming for service prototyping, regarding immersion and engagement, while emphasizing the service designer’s significant role in directing the user interactions of the VR scene. The method was considered to be suitable for prototyping services that include human interaction and/or spatial aspects.nb_NO
dc.language.isoengnb_NO
dc.relation.ispartofAugmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I
dc.relation.urihttps://link.springer.com/chapter/10.1007%2F978-3-319-60922-5_22
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no*
dc.titleVirtual Bodystorming: Utilizing Virtual Reality for Prototyping in Service Designnb_NO
dc.typeChapternb_NO
dc.description.versionacceptedVersionnb_NO
dc.source.pagenumber279-288nb_NO
dc.source.volume10324nb_NO
dc.source.journalLecture Notes in Computer Sciencenb_NO
dc.identifier.cristin1475187
dc.relation.projectNorges forskningsråd: 203432nb_NO
cristin.unitcode7401,90,12,0
cristin.unitnameNettbaserte systemer og tjenester
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1


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Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal
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