Vis enkel innførsel

dc.contributor.authorHegazy, Muhammad
dc.contributor.authorIchiriyama, Ken
dc.contributor.authorYasufuku, Kensuke
dc.contributor.authorAbe, Hirokazu
dc.date.accessioned2020-10-21T06:42:41Z
dc.date.available2020-10-21T06:42:41Z
dc.date.issued2020
dc.identifier.isbn978-82-536-1679-7
dc.identifier.issn2387-4295
dc.identifier.urihttps://hdl.handle.net/11250/2684014
dc.description.abstractThis study introduces a novel method to investigate human perception of daylight in an interactive and immersive way, using game-engine and virtual reality (VR). The proposed method produces highly realistic renderings in real time of which users can explore freely and report daylight brightness perception using rated snapshots. Perceptions on daylighting in the virtual environment were found consistent with that in the physical one. The proposed approach can overcome some of the challenges facing current light simulation tools, regarding rendering speed and interactivity. It also encourages more validation studies to light simulation in game-engines.
dc.language.isoeng
dc.publisherSINTEF Academic Press
dc.relation.ispartofInternational Conference Organised by IBPSA-Nordic, 13th–14th October 2020, OsloMet. BuildSIM-Nordic 2020. Selected papers
dc.relation.ispartofseriesSINTEF Proceedings;5
dc.rightsCC-BY-NC-ND*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.no
dc.titleVisualizing user perception of daylighting: a comparison between VR and reality
dc.typeChapter
dc.typePeer reviewed
dc.typeConference object
dc.description.versionpublishedVersion
dc.rights.holder© The authors. Published by SINTEF Academic Press 2020.
dc.subject.nsiVDP::Teknologi: 500


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel

CC-BY-NC-ND
Med mindre annet er angitt, så er denne innførselen lisensiert som CC-BY-NC-ND