• The Use of Digital Game Based Learning in Manufacturing Education - A Case Study 

      Perini, Stefano; Oliveira, Manuel Fradinho; Margoudi, Maria; Taisch, Marco (Journal article; Peer reviewed, 2018)
      The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. However, empirical evidence of the educational effectiveness of DGBL is still scant, especially in manufacturing education. ...
    • Women and computer games (workshops and tutorials) - presentasjon av en konferanse 

      Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina (Journal article; Peer reviewed, 2017)
      This full day workshop welcomes contributions that enhance the state of the knowledge about the relation between women and computer games. Women have often been seen as consumers of computer games. The current land-scape ...