Enjoyment: Lessons from Karasek
Chapter
Accepted version
Date
2018Metadata
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Original version
Funology 2. From Usability to Enjoyment, 2018Abstract
What makes some experiences enjoyable, and other experiences not? How can we understand enjoyment in human factors design; what components should we consider when we are designing for enjoyment? This chapter explores a theoretical model for understanding the components and nature of enjoyment, and how HCI (Human Computer Interaction) professionals can use the model to predict and evaluate enjoyment. The model is a modified version of Robert Karasek’s well-known demand-control-support model used in work and organisational psychology