dc.contributor.author | Dyken, Erik Christopher | |
dc.contributor.author | Lye, Kjetil Olsen | |
dc.contributor.author | Seland, Johan Simon | |
dc.contributor.author | Bjønnes, Erik W | |
dc.contributor.author | Hjelmervik, Jon M. | |
dc.contributor.author | Nygaard, Jens Olav | |
dc.contributor.author | Hagen, Trond Runar | |
dc.date.accessioned | 2017-02-13T10:48:23Z | |
dc.date.available | 2017-02-13T10:48:23Z | |
dc.date.created | 2013-01-31T13:33:22Z | |
dc.date.issued | 2012 | |
dc.identifier.citation | CloudCom 2012 : Fourth IEEE International Conference on Cloud Computing Technology and Science, Proceedings, Taipei, Taiwan, December 3-6, 2012 | nb_NO |
dc.identifier.isbn | 978-1-4673-4509-5 | |
dc.identifier.uri | http://hdl.handle.net/11250/2430443 | |
dc.description.abstract | We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed to make it simple changing an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections. | |
dc.language.iso | eng | nb_NO |
dc.relation.ispartof | CloudCom 2012 : Fourth IEEE International Conference on Cloud Computing Technology and Science, Proceedings, Taipei, Taiwan, December 3-6, 2012 | |
dc.title | A Framework for OpenGL Client-Server Rendering | nb_NO |
dc.type | Chapter | nb_NO |
dc.source.pagenumber | 729-734 | nb_NO |
dc.identifier.cristin | 1003537 | |
cristin.unitcode | 7401,90,11,0 | |
cristin.unitname | Anvendt matematikk | |
cristin.ispublished | true | |
cristin.fulltext | postprint | |
cristin.qualitycode | 1 | |