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dc.contributor.authorDyken, Erik Christopher
dc.contributor.authorLye, Kjetil Olsen
dc.contributor.authorSeland, Johan Simon
dc.contributor.authorBjønnes, Erik W
dc.contributor.authorHjelmervik, Jon M.
dc.contributor.authorNygaard, Jens Olav
dc.contributor.authorHagen, Trond Runar
dc.date.accessioned2017-02-13T10:48:23Z
dc.date.available2017-02-13T10:48:23Z
dc.date.created2013-01-31T13:33:22Z
dc.date.issued2012
dc.identifier.citationCloudCom 2012 : Fourth IEEE International Conference on Cloud Computing Technology and Science, Proceedings, Taipei, Taiwan, December 3-6, 2012nb_NO
dc.identifier.isbn978-1-4673-4509-5
dc.identifier.urihttp://hdl.handle.net/11250/2430443
dc.description.abstractWe present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed to make it simple changing an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.
dc.language.isoengnb_NO
dc.relation.ispartofCloudCom 2012 : Fourth IEEE International Conference on Cloud Computing Technology and Science, Proceedings, Taipei, Taiwan, December 3-6, 2012
dc.titleA Framework for OpenGL Client-Server Renderingnb_NO
dc.typeChapternb_NO
dc.source.pagenumber729-734nb_NO
dc.identifier.cristin1003537
cristin.unitcode7401,90,11,0
cristin.unitnameAnvendt matematikk
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1


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