A Framework for OpenGL Client-Server Rendering
Dyken, Erik Christopher; Lye, Kjetil Olsen; Seland, Johan Simon; Bjønnes, Erik W; Hjelmervik, Jon M.; Nygaard, Jens Olav; Hagen, Trond Runar
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http://hdl.handle.net/11250/2430443Utgivelsesdato
2012Metadata
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Originalversjon
CloudCom 2012 : Fourth IEEE International Conference on Cloud Computing Technology and Science, Proceedings, Taipei, Taiwan, December 3-6, 2012Sammendrag
We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting webapplication uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed to make it simple changing an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections.