• Blockchain and Sustainability: A Tertiary Study 

      Jiang, Shanshan; Jakobsen, Kine Charlotte; Jaccheri, Maria Letizia; Li, Jingyue (Chapter; Peer reviewed, 2021)
      Blockchain is an emerging technology with potential to address issues related to sustainability. Literature reviews on blockchain and sustain ability exist, but there is a need to consolidate existing results, in particular, ...
    • Cybersecurity awareness for children: A systematic literature review 

      Quayyum, Farzana; Cruzes, Daniela Soares; Jaccheri, Maria Letizia (Peer reviewed; Journal article, 2021)
      Cybersecurity for children has received much attention and has become a rapidly growing topic due to the increased availability of the internet to children and their consequent exposure to various online risks. This paper ...
    • Experimenting a Digital Collaborative Platform for Supporting Social Innovation in Multiple Settings 

      Vilarinho, Thomas; Floch, Jacqueline; Pappas, Ilias; Mora, Simone; Oliveira, Manuel Fradinho; Dinant, Inès; Jaccheri, Maria Letizia (Communications in Computer and Information Science;863, Chapter, 2018)
      Social Innovation is gaining popularity as an approach to address societal challenges. Governments, charities, NGOS and organizations are taking up the role of facilitating citizens participation into social innovation ...
    • SikkerhetsLøypa-Knowledge Toward Sustainable and Secure Paths of Creative and Critical Digital Skills 

      Jaccheri, Maria Letizia; Mishra, Deepti; Houmb, Siv Hilde; Omerovic, Aida; Papavlasopoulou, Sofia (Chapter, 2017)
      Children spend numerous hours on the Internet daily. While online, they meet a great number of opportunities as well as risks. Of these risks, cyber bullying and privacy violations are of major concern, in addition to ...
    • Women and computer games (workshops and tutorials) - presentasjon av en konferanse 

      Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina (Journal article; Peer reviewed, 2017)
      This full day workshop welcomes contributions that enhance the state of the knowledge about the relation between women and computer games. Women have often been seen as consumers of computer games. The current land-scape ...