• A Framework for OpenGL Client-Server Rendering 

      Dyken, Erik Christopher; Lye, Kjetil Olsen; Seland, Johan Simon; Bjønnes, Erik W; Hjelmervik, Jon M.; Nygaard, Jens Olav; Hagen, Trond Runar (Chapter, 2012)
      We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting ...
    • Semi-Uniform Adaptive Patch Tessellation 

      Dyken, Erik Christopher; Reimers, Martin; Seland, Johan Simon (Journal article; Peer reviewed, 2009)