The Use of Digital Game Based Learning in Manufacturing Education - A Case Study
Journal article, Peer reviewed
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Date
2018Metadata
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Lecture Notes in Computer Science. 2018, 10925 185-199. 10.1007/978-3-319-91152-6_15Abstract
The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. However, empirical evidence of the educational effectiveness of DGBL is still scant, especially in manufacturing education. This paper reports on the development of a Life Cycle Assessment (LCA) game used in the teaching of sustainable manufacturing at tertiary level by having students apply their knowledge. The development of the LCA Game covered a period of three years, including testing and co-design activities involving in total 265 students. The final version of the LCA Game was tested with a class of 33 master students of management engineering by means of a quasi-experimental with pre-test and post-test design. The results show a statistically significant improvement in factual, conceptual and procedural knowledge about LCA of the participants, together with high levels of enjoyment in the learning experience The Use of Digital Game Based Learning in Manufacturing Education - A Case Study