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dc.contributor.authorJaccheri, Maria Letizia
dc.contributor.authorWang, Alf Inge
dc.contributor.authorAsk, Kristine
dc.contributor.authorPetersen, Sobah Abbas
dc.contributor.authorBrend, Kristina
dc.date.accessioned2019-02-27T09:28:13Z
dc.date.available2019-02-27T09:28:13Z
dc.date.created2017-10-24T09:52:04Z
dc.date.issued2017
dc.identifier.citationLecture Notes in Computer Science. 2017, 10507 LNCS 510-512.nb_NO
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/11250/2587703
dc.description.abstractThis full day workshop welcomes contributions that enhance the state of the knowledge about the relation between women and computer games. Women have often been seen as consumers of computer games. The current land-scape of computer games show an increasing number of both game designers and players. This workshop aims to bring together game designers, developers and players in engaging discussions about women and computer games. We look for theoretical contributions, specific aspects and examples, and pedagogical frame-works. The workshop is organized as discussions and group worknb_NO
dc.language.isoengnb_NO
dc.titleWomen and computer games (workshops and tutorials) - presentasjon av en konferansenb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionsubmittedVersionnb_NO
dc.source.pagenumber510-512nb_NO
dc.source.volume10507 LNCSnb_NO
dc.source.journalLecture Notes in Computer Sciencenb_NO
dc.identifier.doi10.1007/978-3-319-66715-7
dc.identifier.cristin1507100
cristin.unitcode7401,60,55,0
cristin.unitnameTeknologiledelse
cristin.ispublishedtrue
cristin.fulltextpreprint
cristin.qualitycode1


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