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dc.contributor.authorBrandtzæg, Petter Bae
dc.contributor.authorFølstad, Asbjørn
dc.contributor.authorHeim, Jan
dc.date.accessioned2018-08-30T05:41:16Z
dc.date.available2018-08-30T05:41:16Z
dc.date.created2018-04-27T17:16:22Z
dc.date.issued2018
dc.identifier.citationFunology 2. From Usability to Enjoyment, 2018nb_NO
dc.identifier.isbn978-3-319-68213-6
dc.identifier.urihttp://hdl.handle.net/11250/2559939
dc.description.abstractWhat makes some experiences enjoyable, and other experiences not? How can we understand enjoyment in human factors design; what components should we consider when we are designing for enjoyment? This chapter explores a theoretical model for understanding the components and nature of enjoyment, and how HCI (Human Computer Interaction) professionals can use the model to predict and evaluate enjoyment. The model is a modified version of Robert Karasek’s well-known demand-control-support model used in work and organisational psychologynb_NO
dc.language.isoengnb_NO
dc.relation.ispartofFunology 2. From Usability to Enjoyment
dc.titleEnjoyment: Lessons from Karaseknb_NO
dc.title.alternativeEnjoyment: Lessons from Karaseknb_NO
dc.typeChapternb_NO
dc.description.versionacceptedVersionnb_NO
dc.source.pagenumber331-341nb_NO
dc.identifier.cristin1582224
dc.relation.projectNorges forskningsråd: 262848nb_NO
cristin.unitcode7401,90,12,0
cristin.unitnameNettbaserte systemer og tjenester
cristin.ispublishedfalse
cristin.fulltextpostprint
cristin.fulltextpreprint
cristin.qualitycode1


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